Mood-Based Navigation for Apple Maps

Drift

Drift

Drift

ROLE

UX Designer

UX Designer

UX Designer

EXPERTISE

UX/UI Design

UX/UI Design

UX/UI Design

YEAR

2025

2025

2025

Overview

Overview

Overview

Drift is a conceptual Apple Maps extension that reimagines navigation as an emotional experience. Designed for users who explore based on mood rather than efficiency, Drift introduces a “Drift Mode” that offers vibe-based detours without disrupting the user’s route. I led the end-to-end design, from research to prototype, focusing on ambient UX, emotional tagging, and soft discovery. The result is a system that turns wandering into something intentional, restorative, and intuitively guided.


Client: Conceptual (Apple Maps Extension)
Timeline: Spring 2024
Role: UX Designer (Solo Project) Tools: Figma, Pen & Paper, Qualitative Interviews

Prompt: How might we reimagine navigation to support mood-based exploration, meaningful detours, and shared discovery?

Problem: Navigation apps prioritize speed and utility, leaving behind users who explore based on mood, emotion, or curiosity.

Solution: A 3-faceted modular navigation system designed for emotionally intuitive travel:

  1. Tags: Add mood tags (e.g. #quiet, #cozy) to receive subtle, on-route detour prompts while driving

  2. Trending: Jump to emotionally tagged locations others are loving right now, adds time, but gives direction

  3. Drift Mode: Explore freely with ambient prompts that suggest stops 1–3 minutes ahead, without disrupting your destination

Outcome: A prototype that reframes directions as emotionally intelligent journeys, offering presence, not pressure.


Problem

Problem

Problem

Today’s map apps guide with urgency.
But for many users, navigation isn’t about speed, it’s about emotional reset, presence, or exploration. Existing systems ignore this spectrum of intention.


“Some areas just feel too fast or too unfamiliar. I want to ease into places slowly.” - Deepu, 32

Research

Research

Research

Research Goals

  • Understand how sensory cues, mood, and memory shape navigation

  • Identify what makes aimless exploration feel intentional or soothing

  • Explore how tech can enhance wandering without intruding on it


Participants

I conducted 3 in-depth interviews with users aged 20–32 across varied lifestyles and cities.

Sriya

Neha

Deepu

“Sometimes I don’t even have a plan. I just drive to relax.”

“I’ll ditch the plan if something better pops up.”

“I want to ease into places slowly.”

Type of Traveler

🌌 The Night Driver


🛑 The Multi-stopper


🌲 The Soft Lander


Navigation Struggle


Speed-focused apps break the mood


Static routes don’t adapt to pop-up changes


Exploration feels cold and overwhelming


Need

Driving is her meditation



She needs freedom to pivot



She explores to feel safe and grounded



Design Opportunity

Curated tags based on vibe, not location



Dynamic multi-stop planning & smart nudges



Mood-first suggestions with gentle, non-rushed tone


Key Insights

Wandering is emotional. Users need soft tools that respond to feeling, not just function.

Mood > speed: People navigate by feel, not efficiency

  • Mood > speed: People navigate by feel, not efficiency

  • "Getting lost" is emotional grounding: It’s intentional, not aimless

  • Sensory context matters: Lighting, sound, even smells inform trust in a route

  • Suggestions should feel ambient: Users want nudges, not commands

Early Storyboarding

Early Storyboarding

Early Storyboarding

This category details the step-by-step approach taken during the project, including research, planning, design, development, testing, and optimization phases.

This category details the step-by-step approach taken during the project, including research, planning, design, development, testing, and optimization phases.

This category details the step-by-step approach taken during the project, including research, planning, design, development, testing, and optimization phases.

01 Lost Reward System


  • Wandering becomes goal-oriented but soft

  • Timer shows how much detour adds to original trip

  • Mood-based suggestions (music, lighting, sensory cues)
    Early seed for drift prompts + time awareness

02 AI Chat Map


  • Conversational entry: “What do you want out of this ride?”

  • Inputs mood, intention, and emotional needs

  • Route has no explicit destination
    Inspired emotional tagging + mood-based prompt system

03 Adventure Spinner


  • Random “spin the wheel” mode → 30-minute surprise detours

  • Prompts like: “Turn left at the glowing sign”

  • Prioritizes intuition over instruction
    Influenced exploration mode and ambient UI tone

04 Social Vibe Map


  • Vibe-tagged trails like “Where to cry at sunset” or “Dreamy drives”

  • Follow non-linear, mood-curated paths

  • Users drop their own emotional landmarks
    Became core to Trending tab + community pins

Synthesis

These ideas became the foundation for Drift’s 3-pronged system:
Tags, Trending, and Drift Mode, each one rooted in deep emotional UX intent.

Ideation

Ideation

Ideation

Built early concepts from research → concept ideas → sketches → low fidelity

Rough Sketches

Low Fidelity Wireframes

Usability Testing

Usability Testing

Usability Testing

User: Snigdha (19, college student)

Tags Used: #calm, #quiet
Goal: Decompress after a long day of studying while driving home


User: Snigdha (19, college student)

Tags Used: #calm, #quiet
Goal: Decompress after a long day of studying while driving home


User: Snigdha (19, college student)

Tags Used: #calm, #quiet
Goal: Decompress after a long day of studying while driving home


What Worked

  • Users liked how few suggestions popped up

  • Felt non-intrusive: "Felt curated, not controlling."

What Needed Work

  • Requested a clearer way to re-enter route after detours

  • Suggested a gentle animation or "return to route" button

Heuristic Principles Applied

  • Aesthetic and minimalist design

  • User control and freedom

  • Recognition over recall

  • Flexibility and efficiency

Final Prototype

Final Prototype

Final Prototype

Interaction Modes

Mode

What it Does

When to Use It

Tags

Sends 1–3 real-time, mood-based detour prompts


For light emotional suggestions mid-drive


Trending

Surfaces vibe-tagged locations trending with community

When user wants to be inspired


Drift Mode

Engages ambient exploration mode, suggesting places slightly off path



When user wants to wander intentionally



High Fidelity Wireframes

3 Final Prototypes

Tags

Trending

Drift Mode

Reflection

Reflection

Reflection

Drift pushed me to design for emotion without sacrificing clarity. I learned how to translate open-ended user needs like “I want to feel grounded” or “I follow vibes, not routes” into structured modular systems. This project sharpened my ability to balance ambient UX with behavioral insight, and showed me that even navigation can be intuitive, sensory, and deeply personal when built around real emotional logic.

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